Critical hits.

Nothing is more dramatic in D&D than rolling a critical hit. The die rolls a 20 and everyone gets all excited. The players picks up his damage dice,  grabbing extra dice ready roll that double damage. The player let's loose and rolls snake eyes. The lowest possible roll.

We decided this just wouldn't do. Our rule is the first damage die is always maximum. For example 6 on a D6. The second die is rolled as normal and added to the 6.

For example if the damage die was a D8 the player would roll 1D8+8 (plus any bonuses). No matter what that D8 rolls its exceptional, because even a roll of 1 is greater than the weapons normal maximum.

Comments

  1. Replies
    1. I really do feel like it's a better option all the way around. Nothing seems more disappointing to a player than a bad damage roll on a critical.

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