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Showing posts from January, 2018

Light (Radiant) sword for 5E D&D

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A 10" to 12" cylinder (hilt) that when activated, projects a short beam of light that effortlessly cuts things. All damage done by the light sword does Radiant damage. These artifacts are relics from antiquity. Light swords were once used by Atlantian knights, very few survived into the modern age. Only 12 were known to survive the loss of the great city, but the exact number is more lore than history. The legend tells that 12 knights survived and made their way to the rest of the world. Scattered to the winds these knights wondered the world fighting injustice and attracting followers. A few founded orders but none would bend a knee to any kingdom or warlord, often bringing them at odds with powerful nations. The secrets of Atlantian magic and use of power sword combat was passed from Knight to apprentice for centuries. Rumor has it that one secret of Atlantian magic is the creation of light swords. As kaleb kess founder and leader of the order of the northern ...

Epic 6 style play for 5th edition D&D.

I really would like to come up with guidelines for playing D&D with epic 6. I'm toying with just running it with the basic set of rules for now, and possibly trying it to the full range of classes in the player's handbook at a later time. If you don't know what Epic 6 is, I'll link it here to a post I made about it elsewhere. Doing an Epic 6 version for 5E is tougher because when the concept came out 3E just gave more attacks, feats, and bonuses as characters leveled. But 5E has abilities and features above level 6 players really want. I would hate to take those abilities away. Even though just capping level is the easiest solution. If I choose to give noncasters their features I rightly need to give casters access to their higher level spells. Making the option of capping the character's level less appealing. One option I like is to allow characters to progress as normal but only stop progression on proficiency bonus at level 6 (8 or 10). In this sense 5E is ...